So a command line (outside LB) to launch Ultima (substitute your path to AppleWin and games): fs-height=1080 -noreg -no-printscreen-dlg -r 32 -d1ģ) to load multiple disks you have to use the -d1 and -d2 commands to tell AppleWin which drive to place each disk. LB will take whatever file is in the "Rom File" listing and append it just after the -d1. The last tells what disk to load in which drive via -d1 which tells AppleWin that it should be loaded as disc 1. Second parts tell it to not register the printscreen button and not give warning (or it complains many times). They just were not setup that way originally.įirst part tells it to go full screen but with a height of 1080. I can tell you though, it is a lot of work and there are lots of different setups to where you can simply treat an Apple II game like you do a cartridge game. Thus, you are either going to have to have a keyboard around, or you will have to use something like xpadder or some other keyboard to joystick mapper. Usually however, you have to use the keyboard to tell the game you want to use a joystick (i.e., pressing "J" to use joystick or "K" for keyboard). A keyboard was the typical setup with some games having ability to use a joystick natively. ![]() Thank you very Such is the state of older computer programs like the Apple II. How can i load them? Is it necessary to rename them in this way?īard's Tale, The (1985)(Electronic Arts)(Disk 1)īard's Tale, The (1985)(Electronic Arts)(Disk 2)īard's Tale, The (1985)(Electronic Arts)(Disk 3)īard's Tale, The (1985)(Electronic Arts)(Disk 4)Īnd then import them like mutiple disks games for PSX, for example? Here below a PSX mutiple disks game: If i run a game, it only appears the emulator GUI but the games doesn't start automatically and it isn't automatically loaded in the DISK 1 slot.ģ) how can i import multiple DISK games and automatically load them when i launch them with LB? Here below some examples: I it possible to use the xbox joypad with every game? If not, how can i know the mapping on the keyboard?Ģ) how can I correctly configure the emulator on LB? Here below my current default settings: I see that directional button are mapped on the numerical keyboard buttons (8, 2, 4, 6), sometimes Q button works as an Action button.but sometimes it doesn't work. But almost all others games don't detect the joypad.And i'm not able to clearly identify in the keyboard which are the commands. It works with Choplifter, Commando, Impossibile Mission, for example. You haven't stated any specific goals, so I hope that this was useful to you.I'm using AppleWin to emulate Apple II, but i have some issues, please can you help me?īut very often it doesn't work, my joypad isn't detected (i have the xbox one joypad). For everything that I do, as complex as some of it is, I am usually quite content with a 2MB SuperDrive for mass storage on a //e. This is likewise, true of using a HDD on the Apple ///, as its library was almost exclusively business/enterprise software. As was the case with Lotus 1-2-3 and Corel on DOS, the main reason most Apple ][ owners (prior to the //gs) owned a HDD was for use with AppleWorks. You can however, create a lot of space for unprotected games/binary software that loads with BRUN, or BASIC programmes or to write your own software. You can't copy (commercial) game disks to a HDD and run them from directories. You can also use a HDD for CP/M, but as you are already running emulators, you are better off emulating a native CP/M system if you want to run CP/M software and HDDs easily. ![]() At the least, the largest USCD-P drive that I ever ran was 10MB. I think that USCD-PASCAL caps at 10MB, but that may be wrong. The maximum ProDOS HDD size is 32MB, and the largest DOS 3.3 size is, iirc, 400K. Other than that, if you have a lot of games that are not copy protected, that you can convert to the ProDOS filesystem, you can toss them all on one image. More practical, if you want to use USCD-PASCAL, is a HDD image for the PASCAL OS. You could run MouseDesk, or GEOS, but unless you are doing productivity with ProDOS, that isn't very useful. There are very few things that you could do with a HDD image on a //e emulator.
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